

So, what are the best maps in Call of Duty: Modern Warfare? Either way, maps design is perhaps the most important part of any FPS. With rather large maps meant for Ground War maps, some players think it’s become too excessive, while others are content with the maps.

However, one of the main critiques centers around some of the maps designs. Nice touches such as allowing players to spawn within the same vehicles as their squad leader allow young Erwin Rommels out there to make a name for themselves on the front lines.With the most realistic graphics we’ve ever seen in a Call of Duty, weapons that kickback when you fire them, and new movement mechanics, Call of Duty: Modern Warfare is the most realistic Call of Duty we’ve ever seen. In our experience, having a commander was absolutely crucial to winning the battle, and great squad leaders could really make an impact on the map. As a result, it's much more likely to see use on crowded Internet servers as the game gains momentum. It is very easy to create a squad and give orders to your team up and down the map, and equally easy for a commander to keep track of multiple squads. As a result, these characters are more useful than ever, and they're rewarded accordingly in the final score tally.īattlefield 2 also sets out to give large teams a new level of online organization with built-in tools for creating squads (groups of up to six soldiers) and a commander: one player on each team who gives commands to the squads and can call in artillery strikes or satellite surveillance.) The ideas here aren't completely new (as Tribes 2 fans or Global Operations players will recall), but what really makes these ideas work so well in Battlefield 2 is how elegantly they're implemented. Similarly, Engineers can fix nearby vehicles while safely ensconced in a tank or APC, and Support characters can drive along passing out ammunition like candy at a parade. For example, if a Medic is driving an APC, wounded characters can be healed simply by standing near the vehicle.

More importantly, if one of these character classes is in a vehicle, that entire vehicle radiates that benefit to a nearby area. Secondary classes like Medics, Engineers, or Support can now rack up the points by helping their team. One change is in the way that maps are scored: you can earn points for healing teammates or repairing their vehicles, just as you would for killing an enemy. While someone watching over your shoulder might mistake Battlefield 2 as more-of-the-same with updated graphics and modern weapons, there are a number of tweaks that really encourage teamplay, with a significant impact on the type of play you'll see online. A handful of the maps are lopsided like this, and the truth is Battlefield 2 isn't always 'fair.' But these asymmetrical battles are interesting in their own way - the battles still end up being fun, since teams can dig themselves out of nearly any position. If the opposing team is smart enough to leave some defenders behind, that just means they're outnumbered on the main battlefield. team attacks and eventually conquers the main enemy base, then monopolizes all that available heavy equipment to squash the other team into the middle of the map. What typically happens here is that the U.S. base is immune from conquest whereas the main enemy base is vulnerable to being taken over. This sounds like it would be hard for the U.S. team starts with only their home base and must try to take the entire map from the other team. From our play experience, most of the 16-player maps are nicely balanced, even if the starting positions on the individual levels aren't always even, especially on some of the larger levels.
